Every active Euro Truck Simulator 2 challenge card, in board order. The requirement list under each card is the same list the card shows. General rules are in the Challenge Guide; trailer and cargo categories in Trailer & Cargo Categories. Playing the other game? See ATS Challenges.
First Chapter
Build your first serious VTLOG driving history.
Your first step: build up 50 qualifying deliveries and 25,000 km of driving with them.
Requirements
- 50 qualifying deliveries
- 25,000 km driven in total
- 250 km minimum road driving per delivery
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away. Both the delivery count and the distance total must be reached.
Counts
- Any delivered job of at least 250 km in any ranking mode (Arcade, Realistic or Masterclass).
Does not count
- Shorter deliveries. They simply do not add anything - they never take progress away.
Example: A delivery of 250 km or more adds one delivery and its full distance to both totals.
Cargo Collector
Show that you carry more than the same favourite cargo every time.
Deliver 25 different cargo types. Each cargo type counts once, however often you haul it.
Requirements
- 25 different cargo types
- 250 km minimum road driving per delivery
Progress
Accumulated. Each different cargo type counts once.
Counts
- The first delivery of each cargo type, of at least 250 km, in any ranking mode (Arcade, Realistic or Masterclass).
Does not count
- A cargo type you have already collected.
- Deliveries shorter than 250 km.
Heavy Duty
Take your first step into serious heavy transport.
Complete 30 deliveries with a heavy load.
Requirements
- 30 qualifying deliveries
- 250 km minimum road driving per delivery
- 20,000 kg minimum cargo weight
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 250 km where the cargo weight recorded for the delivery is 20,000 kg or more, in any ranking mode (Arcade, Realistic or Masterclass). Any trailer and any cargo type can count - only the actual weight matters.
Does not count
- Loads below 20,000 kg, however big the trailer looks.
Cold Chain
Handle temperature-sensitive freight reliably.
Complete 30 deliveries in a refrigerated trailer with the cargo undamaged.
Requirements
- 30 qualifying deliveries
- 250 km minimum road driving per delivery
- Refrigerated trailers only
- Cargo delivered undamaged
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 250 km in any ranking mode (Arcade, Realistic or Masterclass), hauled in a trailer that counts as Refrigerated on the map you drive (see Trailer & Cargo Categories), with no damage to the cargo.
Does not count
- Insulated vans - they are Boxed, not Refrigerated.
- Food tanks - they are Tankers, even when the liquid inside is chilled.
- A delivery whose cargo arrives damaged.
Example: Frozen fish in a reefer counts. The same fish in an insulated van does not, and beverages in a food tank do not either.
High Value Handler
Prove that valuable cargo is safe in your hands.
Complete 30 deliveries of high-value cargo with the cargo undamaged.
Requirements
- 30 qualifying deliveries
- 250 km minimum road driving per delivery
- High-value cargo only
- Cargo delivered undamaged
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 250 km in any ranking mode (Arcade, Realistic or Masterclass) whose cargo the game marks as valuable, delivered with no cargo damage.
Does not count
- Cargo that only sounds valuable - the game data decides, not the name.
- A delivery whose cargo arrives damaged.
Long Way Home
Complete a series of genuine long-haul deliveries.
Complete 15 long-haul deliveries.
Requirements
- 15 qualifying deliveries
- 1,000 km minimum road driving per delivery
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries with at least 1,000 km of road driving, in any ranking mode (Arcade, Realistic or Masterclass).
Does not count
- Anything shorter. Ferry and train crossings do not add road distance.
Clean Machine
Maintain a long, completely damage-free streak.
Drive 50 deliveries in a row without any new damage.
Requirements
- 50 deliveries in a row, all damage-free
- Any new damage resets the streak
- 500 km minimum road driving per delivery
Progress
In a row. Your best unbroken run is what earns the card, so a reset never undoes a run you have already completed.
Counts
- Each delivery of at least 500 km in any ranking mode (Arcade, Realistic or Masterclass) that adds no new damage to your truck, trailer or cargo extends the run.
Does not count
- A delivery with any new damage ends the run, and the next clean delivery starts a new one.
- A delivery that does not meet the card (too short, or a ranking mode the card does not accept) also ends the run - it is not skipped over.
Chain Starter
Learn to drive as part of one continuous logistics chain.
Build one connected chain of 25 deliveries: every pickup starts in the city where your previous delivery ended.
Requirements
- 25 connected deliveries in one chain
- Each pickup starts where the last delivery ended
- No route may be repeated within the chain
- 500 km minimum road driving per delivery
Progress
In a row. One unbroken chain must reach every target at the same time; the card is earned the moment it does.
Counts
- Deliveries of at least 500 km in any ranking mode (Arcade, Realistic or Masterclass) that start where the last one ended, in the same game profile, on a route you have not already driven in this chain.
Does not count
- Starting somewhere else, switching game profile, or repeating a route ends the chain - that delivery starts a new one.
- A delivery that does not meet the card ends the chain.
Fragile Expert
Handle fragile cargo flawlessly across a long series of jobs.
Complete 50 deliveries of fragile cargo with the cargo undamaged.
Requirements
- 50 qualifying deliveries
- 500 km minimum road driving per delivery
- Fragile cargo only
- Cargo delivered undamaged
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 500 km in any ranking mode (Arcade, Realistic or Masterclass) whose cargo is fragile (see Trailer & Cargo Categories), delivered with no cargo damage. Fragile cargo in a reefer counts here and for Cold Chain.
Does not count
- A delivery whose cargo arrives damaged.
- Cargo below the fragility threshold that is not in the fragile group.
ADR Specialist
Master the full spectrum of dangerous goods.
Haul dangerous goods in 6 different ADR classes, 10 deliveries in each.
Requirements
- 6 different ADR classes
- 10 deliveries in each of them
- 250 km minimum road driving per delivery
- Dangerous goods (ADR) only
Progress
Accumulated per category. Each delivery counts toward one category; only your best categories, up to the number required, count toward the card.
Counts
- Deliveries of at least 250 km in any ranking mode (Arcade, Realistic or Masterclass) carrying ADR cargo. The cargo's own ADR class decides the bucket - classes 1, 2, 3, 4, 6, 8.
Does not count
- Cargo with no ADR class.
- Extra deliveries in a class you have already filled - they do not fill another one.
Against the Clock
Combine sustained pace with flawless delivery.
Complete 50 deliveries at a demanding pace with the cargo undamaged.
Requirements
- 50 qualifying deliveries
- 500 km minimum road driving per delivery
- Cargo delivered undamaged
- 41-46 min of moving time per 1,000 km, depending on your ranking mode
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 500 km in any ranking mode (Arcade, Realistic or Masterclass) where your moving time per distance stays within the pace shown in the requirements, with no cargo damage. Only time actually driving counts: rests, refuelling and ferry waits do not slow you down.
Does not count
- Deliveries slower than the pace limit.
- A delivery whose cargo arrives damaged.
Jack of All Trucks
Learn the differences between several truck brands.
Show you can drive anything: 10 deliveries and 5,000 km in each of 5 different truck brands.
Requirements
- 5 different truck brands
- 10 deliveries in each of them
- 5,000 km in each of them
- 250 km minimum road driving per delivery
Progress
Accumulated per category. Each delivery counts toward one category; only your best categories, up to the number required, count toward the card.
Counts
- Deliveries of at least 250 km in any ranking mode (Arcade, Realistic or Masterclass), counted per truck brand.
Does not count
- Trucks from a brand the game does not ship, such as most mod trucks - they are not counted as an extra brand.
Freight Roulette
Complete a long streak without choosing the same cargo twice.
Deliver 30 different cargoes in a row - no cargo type twice in the same run.
Requirements
- 30 deliveries in a row, no cargo twice
- Repeating a cargo resets the streak
- 500 km minimum road driving per delivery
Progress
In a row. Your best unbroken run is what earns the card, so a reset never undoes a run you have already completed.
Counts
- Each delivery of at least 500 km in Realistic or Masterclass with a cargo type not yet hauled in the current run extends it.
Does not count
- Repeating a cargo type ends the run - that delivery starts a new run of one.
- A delivery that does not meet the card (too short, or a ranking mode the card does not accept) ends the run.
Fuel Master
Demonstrably drive more efficiently than average while carrying heavy cargo.
Complete 50 heavy deliveries while keeping your fuel economy within no more than 27.5 L/100 km on average.
Requirements
- 50 qualifying deliveries
- Weighted average across all qualifying deliveries: no more than 27.5 L/100 km
- 500 km minimum road driving per delivery
- 20,000 kg minimum cargo weight
- Diesel trucks only
- 1.1.8.1 client build or newer
Progress
Averaged. Fuel and distance are summed over every qualifying delivery and divided once, so the result is a weighted average. The card is earned once the delivery count is reached while that average is within the limit. In L/100 km lower is better; in US MPG higher is better.
Counts
- Deliveries of at least 500 km with at least 20,000 kg of cargo, in a diesel truck, in Realistic or Masterclass, on a recent VTLog client.
Does not count
- Electric trucks.
- Deliveries with no fuel use recorded.
Example: Fuel and distance are added up across all qualifying deliveries and divided once, so a long haul weighs more than a short one.
Weight of the World
Complete a large number of online-compatible extreme transports.
Complete 50 deliveries with a truly massive load.
Requirements
- 50 qualifying deliveries
- 500 km minimum road driving per delivery
- 50,000 kg minimum cargo weight
- Special Transport does not count
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 500 km where the cargo weight recorded for the delivery is 50,000 kg or more, in Realistic or Masterclass.
Does not count
- Special Transport jobs.
- Anything below 50,000 kg.
Owner Operator
Build a long-term career using your own equipment.
Build a career on your own equipment: 100 deliveries and 75,000 km with your own truck and your own trailer.
Requirements
- 100 qualifying deliveries
- 75,000 km driven in total
- 500 km minimum road driving per delivery
- Your own truck and your own trailer
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away. Both the delivery count and the distance total must be reached.
Counts
- Deliveries of at least 500 km in Realistic or Masterclass taken from the Cargo Market or from World of Trucks external contracts and the external job market.
Does not count
- Freight Market and Quick Jobs - they give you a company trailer or truck.
Steady Hands
Master heavy cargo with greatly reduced stability assistance.
Drive 5,000 km of heavy, damage-free deliveries with low stability assistance.
Requirements
- 5,000 km driven in total
- 500 km minimum road driving per delivery
- 20,000 kg minimum cargo weight
- No new truck, trailer or cargo damage
- 25% truck and trailer stability, at most
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 500 km with at least 20,000 kg of cargo, in Realistic or Masterclass, with truck and trailer stability at or below the limit shown, and no new damage to truck, trailer or cargo. Each counted delivery adds its distance.
Does not count
- A delivery whose game settings could not be read.
- Changing a setting during a delivery: the setting you finish on is what is checked.
Trailer Tactician
Master several trailer types in Realistic or Masterclass.
Master every kind of trailer: 20 deliveries in each of 5 different trailer categories.
Requirements
- 5 different trailer types
- 20 deliveries in each of them
- 500 km minimum road driving per delivery
Progress
Accumulated per category. Each delivery counts toward one category; only your best categories, up to the number required, count toward the card.
Counts
- Deliveries of at least 500 km in Realistic or Masterclass, counted by the category of the trailer you used: Boxed, Refrigerated, Tanker, Open Deck or Bulk (see Trailer & Cargo Categories).
Does not count
- Special Transport, livestock, rigid and passenger bodies, and any trailer the mapping for your map does not list - including mod trailers.
Master of Machines
Master several truck brands under the strictest Ranking Mode.
Deliver 20 times with each of 5 different truck brands.
Requirements
- 5 different truck brands
- 20 deliveries in each of them
- 500 km minimum road driving per delivery
Progress
Accumulated per category. Each delivery counts toward one category; only your best categories, up to the number required, count toward the card.
Counts
- Deliveries of at least 500 km in Masterclass only, counted per truck brand.
Does not count
- Trucks from a brand the game does not ship, such as most mod trucks.
One Truck, One Story
Write an entire career with the same truck model.
Stay loyal to one truck: 500 deliveries and 250,000 km with the same truck model.
Requirements
- 500 deliveries with the same truck model
- All of it in one game profile
- 250,000 km on that truck model
Progress
Accumulated per truck model. Only your best single truck model counts.
Counts
- Deliveries in Masterclass only with the same truck model, all in one game profile.
Does not count
- The same model in a different game profile - that is a separate count.
The Last Drop
Maintain top-tier fuel efficiency across a very long Masterclass period.
Complete 100 heavy deliveries and 75,000 km while keeping your fuel economy within no more than 25.5 L/100 km on average.
Requirements
- 100 qualifying deliveries
- 75,000 km driven in total
- Weighted average across all qualifying deliveries: no more than 25.5 L/100 km
- 500 km minimum road driving per delivery
- 20,000 kg minimum cargo weight
- Diesel trucks only
- 1.1.8.1 client build or newer
Progress
Averaged. Fuel and distance are summed over every qualifying delivery and divided once, so the result is a weighted average. The card is earned once the delivery count and distance total are reached while that average is within the limit. In L/100 km lower is better; in US MPG higher is better.
Counts
- Deliveries of at least 500 km with at least 20,000 kg of cargo, in a diesel truck, in Masterclass only, on a recent VTLog client.
Does not count
- Electric trucks.
- Deliveries with no fuel use recorded.
No Safety Net
Complete heavy long-haul journeys with nearly all stability assistance removed.
Drive 10,000 km with every assist turned down and nothing damaged.
Requirements
- 10,000 km driven in total
- 1,000 km minimum road driving per delivery
- 25,000 kg minimum cargo weight
- No new truck, trailer or cargo damage
- No recovery, quick travel or teleporting
- 1% truck and trailer stability, at most
- 50% brake intensity, at most
- Realistic fuel, air brakes and advanced trailer coupling all on
Progress
Accumulated. Every qualifying delivery adds to your total; a delivery that does not qualify simply does not count and never takes progress away.
Counts
- Deliveries of at least 1,000 km with at least 25,000 kg of cargo, in Masterclass only, with the stability and brake limits shown, realistic fuel, air brakes and advanced trailer coupling all on, and no new damage.
Does not count
- Using recovery, quick travel or any teleport during the delivery.
- A delivery whose game settings could not be read.
Master of Freight
Master every major cargo family at Masterclass level.
Prove you can haul anything: 75 deliveries in each of 6 freight families.
Requirements
- 6 different cargo families
- 75 deliveries in each of them
- 500 km minimum road driving per delivery
Progress
Accumulated per category. Each delivery counts toward one category; only your best categories, up to the number required, count toward the card.
Counts
- Deliveries of at least 500 km in Masterclass only. Each delivery counts toward exactly one family (see Trailer & Cargo Categories).
Does not count
- Extra deliveries in a family you have already filled.
Endless Journey
Build one long, connected logistics journey without repeating a route.
Build one unbroken chain of 100 connected deliveries covering 100,000 km.
Requirements
- 100 connected deliveries in one chain
- Each pickup starts where the last delivery ended
- No route may be repeated within the chain
- 100,000 km across the chain
- 500 km minimum road driving per delivery
- No recovery, quick travel or teleporting
Progress
In a row. One unbroken chain must reach every target at the same time; the card is earned the moment it does.
Counts
- Deliveries of at least 500 km in Masterclass only that start where the last one ended, in the same game profile, on a route not yet driven in this chain.
Does not count
- Recovery, quick travel or teleporting.
- Starting elsewhere, switching profile or repeating a route - the chain starts again from that delivery.
Example: Both totals must be reached by the same chain at the same time.
Every Mile Tells a Story
Complete all 24 challenges within this game.
Complete every other challenge card in this game.
Requirements
- 24 challenges completed within this game
Progress
Counted from your completed cards in this game.
Counts
- Every other card you have completed in this game, including cards completed long ago.
Does not count
- Cards completed in the other game.